Christopher James Huff <cja### [at] earthlinknet> wrote:
> distribute the levels more densely at the lower intensities. I'm not
> sure what you're trying to do using them for a height field or
> isosurface,
A highly detailed heightfield uses lot of memory.
My idea was to use a image for the rough structure and add the little
details as functions.
> if you want more precision you should just use a 16 bit
> image.
As already said, that doesn't work, the only place where 16bit seems
to be supported (with the special TGA format and PNG) are heightfields.
> (And why compare a HDR isosurface to a PNG height field?)
see above.
Lutz-Peter
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